Creative Direction & Design

Design is the most visible part. The practice runs deeper.

Broadcast production, interactive media, and consumer packaging that reached mass retail. Thirty years of creative work that ran from first concept through every proofed sheet.

TL;DR

> Thirty years of creative work spanning six very different disciplines.

  • Grew up in a working commercial studio. Film chemistry, pre-press, and design tools before there was a professional reason to know them.
  • BFA in Computer Art from SCAD, where commercial instinct was stripped of shortcuts and rebuilt as creative judgment.
  • Post-production and show graphics on Game Warden Wildlife Journal, a nationally syndicated wildlife program, then graphics on Eli Lilly's first long-form pharmaceutical infomercial, the first of its kind, FDA-cleared for broadcast.
  • Creative director at iLrn, one of the first learning management platforms ever built, leading a full multimedia production team. $22 million in venture backing. Over 400 American colleges.
  • Ten years as Creative Director at OmniGlow: concept through press check, consumer novelty to medical device, mass-market retail ($500K to $7M at Walmart in two years), and a DTC eCommerce build that generated close to a million dollars in new annual revenue.
  • Creative director for Perpetual Groove since 1999: brand identity, community platform, and the 20th anniversary vinyl release of their breakout album.

The full story is below.

Formation

The technical depth came first. SCAD took it apart.

A commercial photography studio from childhood, then a few years as a software trainer and junior artist. By the time I reached SCAD as a Junior, I had more commercial production experience than most classmates, and the shortcuts that came with that depth. SCAD stripped them. What was left was judgment.

Television

Syndicated broadcast and the first FDA-reviewed pharmaceutical long-form in the industry.

Following school, a call from my friend and life-long creative partner Ben led to Indianapolis, to Creative Street. I was hired before Game Warden Wildlife Journal shot a single episode, right as Edit Pointe, the post-production house, came fully online — our work was the first to run through the facility as built. I was there for the entire first season: 23 episodes of tape logging, rough cuts, and on-air graphics on the nationally syndicated wildlife program (1998–2002), running concurrently with graphics work on Eli Lilly's first long-form pharmaceutical infomercial for Prozac, the first of its kind in the industry. I handled all the graphics, including what was likely the first full unabbreviated drug details crawl produced for broadcast. The FDA reviewed the 30-minute program before it was cleared for air — the first time the creative work had to answer to something other than an audience.

6000+
hours of video logged
23
episodes, GWWJ S1
30
minute Prozac infomercial
96
hours worked, 1 week

Case Studies

Digging into the archives.

iLrn

A month in, the Art Director resigned. I said yes before I'd decided I should.

I joined Digital Learning Interactive, DLI, about a year after it was founded, before iLrn had even launched. I'd been around working art directors long enough to understand how they thought, not just how they worked: the gap was someone who could hold a creative decision, own it, and defend it to a client without blinking. Creative direction became mine, leading a team that peaked at 12 direct reports across design and Flash development, illustration, video and sound production, and web design. Digital Learning Interactive became iLrn, and working with Zefer I refactored the product's visual system under the tagline 'Knowledge Unbound,' building a reusable module shell where any content loaded through an XML metadata packet — more than 100 interactive modules shipped through it. The architecture was fixed. What it held was not. School of Athens made every figure in Raphael's painting clickable, each triggering their writings and relationships to every other figure. It's still one of the things I'm most proud of. The Harlem Renaissance project, with Henry Louis Gates as authorial voice, tied video, audio, and source documents into one persistent timeline — iLrn's most tightly integrated work, and its endgame. I was there through the company's last day. The dotcom collapse ended it before it shipped. I have fragments.

$22M
venture backing
400+
American colleges
12
direct reports at peak
100+
interactive modules

Case Studies

Digging into the archives.

OmniGlow

Ten years. Consumer novelty to medical device.

As edufusion was winding down, a call from Frank Carter, an old mentor now at OmniGlow, led to Cinema 4D renderings of LED product concepts and a presentation to OmniGlow's owner a month later. That was the job interview. OmniGlow was the world's leading chemiluminescent manufacturer, holding patents on most color formulations. I came in as New Product Developer, working in the model shop under a longtime industrial designer, developing product ideas worth patenting and filing the applications myself. When OmniGlow split in 2006, my scope grew to include brand architecture across dozens of SKUs: SuperGlow's shelf system for Amscan, seasonal lines like Monster Glow. The Walmart account grew from $500K to $7M annually over two years. Building the eCommerce store closed the chapter: a full direct-to-consumer and bulk-wholesale Magento build I designed alone, as expiring patents were making glow a commodity. Close to a million in the first year, five million over its life. None of it had existed before the platform did.

10
years as Creative Director
500+
SKUs, All Verticals
$7M
Walmart account at peak
~$1M
eCommerce launch revenue

Case Studies

Digging into the archives.

Perpetual Groove

Twenty-five years of creative direction for a band that grew from a Savannah bar act to a national touring institution.

Perpetual Groove was founded by SCAD students in 1997 in Savannah; my best friend Ben Ferguson discovered them in 1999, and I became their Creative Director in everything but formal title, and still am. We built a community platform before community platforms were a product category: a website with active setlist archives and a fan forum, Talking in Place, where band members were active participants. The most recent project was the 20th anniversary vinyl release of Sweet Oblivious Antidote, the band's 2003 breakout album, remixed, remastered, and released as a double LP in 2023. Ben and I updated the packaging together. The goal was to add without erasing.

Case Studies

Digging into the archives.

Independent Work

Commercial photography alongside my father, for clients across industries. Visual systems built to outlast the project.

My father shot. I directed. Thirty years of being in the same rooms together made that division of labor immediate, across clients ranging from small local businesses to large manufacturers. The locations varied as much as the clients: manufacturing warehouses where equipment moved between shots by the same crew that ran it daily, highly controlled studio sets built around a single product, and improvised setups wherever the shoot demanded them.

Post-production and retouching came with the territory, and so did the design work itself: product lines across multiple divisions, four-color brochures, one-sheets, logos, and full visual identity systems. For manufacturers like Mestek, that meant unifying materials across every division into one system, still in use today. I wrote the copy on most of it, too: packaging, brochures, campaign lines, whatever the piece needed. The work confirmed what had always been true: the writing and the design were the same act.

Case Studies

Digging into the archives.

Capabilities

These disciplines didn't accumulate in sequence. Post-production before brand work, packaging before digital, patent filing before copywriting. The work across thirty years ran deep enough in each area that each one informed the next, and the range is not a liability. It's the point.

Brand & Identity

  • Logo design and mark development
  • Visual identity systems
  • Style guide development
  • Brand architecture
  • Typography and type selection

Packaging & Print Production

  • Flexible packaging design
  • Retail display and shipper systems
  • Four-color process and PMS specification
  • Regulatory compliance (CPSIA, ASTM, FTC, FDA labeling)
  • Pre-press and press-check management
  • Planogram development

3D & Product Development

  • 3D modeling and rendering
  • CAD and product design
  • Physical prototyping
  • Concept development and stakeholder presentations
  • Patent application preparation

Photography

  • Commercial shoot art direction
  • Post-production retouching
  • Product photography
  • Location and warehouse shoots

Digital & Interactive

  • Web design and front-end development
  • eCommerce design and build
  • XML-driven content architecture

Adobe Creative Suite

  • Deep proficiency: Photoshop, Illustrator, InDesign, Lightroom

Broadcast & Post-Production

  • Show graphics (syndicated broadcast)
  • Offline edit assembly and delivery
  • Motion graphics
  • Pharmaceutical broadcast (FDA-reviewed)

Writing

  • Consumer product copy
  • Clinical and regulatory documentation
  • Educational content
  • Campaign and brand copy

If you need a creative partner who has been inside every part of the process, reach out.

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